The world of walls challenges the notion that we have to reduce theories to formal diagrams by manipulating the wall.
It begins with a game called Liberation: Freeing Concept from Form that was played in the AA’s soft room. A game designed to break the link between theories and diagrams.
The breakdown of the wall takes us to the flattened ground plane of paper. Shifting between the plan and elevation through manipulating the articulation of the wall and its folds shifts us between representation and operation.
The same breakdown is approached with a different set of representations; to enforce that we may refer to existing models but never replicate them.
The world of walls has no finite end; no singular way to view it. In its most reduced form, it allows you to appropriate and craft your own reading. In its second form it is comprised of discontinuous surfaces and materials. A combination of the individual pieces forms a collective piece.
The world of walls like architecture is about articulating an existing condition that seems to be incomplete and awkward by shifting our views to show us what the bigger picture is.

Liberation: Freeing Content from Form

It begins with a game called Liberation: Freeing Concept from Form that was played in the soft room

Game Pieces

A game designed to break the link between theories and diagrams. One simple piece cannot define the whole. The game pieces are basic architectural elements.

The Collective Pieces

In teams of two, architectural concepts are built up from these pieces. Theories cannot be reduced to a singular piece but through the addition of pieces, they are established.

The Paper Wall

Breaking down the wall takes us to the flattened ground plane of paper. The wall is broken down to its basic two-dimensional representation: the elevation and then performs its basic operation of the enclosure. Shifting our between the plan and elevation through manipulating the articulation of the wall and its folds shifts between representation and operation.

The Spatial and Material Walls

The same topic is intentionally approached with a different set of representations; to enforce that we may refer to existing models but never replicate them.

The Magic Eight Ball

In its most reduced form, it is a magic eight ball that allows you to appropriate and craft your own reading. In its second form it is comprised of discontinuous surfaces and materials that enforce the dual conditions of a wall; of forms and materials.

The World of Walls

Finally, a combination of the individual pieces forms a collective piece.

Shifting Scales

Each piece is manipulated by rotating, scaling and detailing them to create my collective world

Shifting ground to ceiling

The world of walls has no finite end; no singular way to view it and it too has a relationship between the ground, surface and user.

Shifting between Events

The world of walls like architecture is about articulating an existing condition that seems to be incomplete and awkward by shifting our views to show us what the bigger picture is.